So the new and improved paintball site near stafford is well on the way we opened our new safe area just a few meters away from the old paintball park in madeley staffordshire. So here's a quick rundown of whats happened and whats to come. We now have a 75 capacity car park which is completely netted off making it safe for people to arrive at the park at any time in the day. The car park is perfectly flat and free from the mud you usually find in paintball sites in the west midlands. We have a fully function kitchen with hot running water, and all the necessities you usually wouldn't find at a paintball site in Staffordshire . The shop has taken us into the 21st century looking clean and fresh, we are now stoking a healthy range of paintball markers and clothing. All in all we feel this is now the only place to go paintballing in stoke on trent and the surrounding areas please feel free to take a look at our paintballing videos here
Chris
Monday, March 17, 2008
Thursday, March 6, 2008
PAINTBALLING IN STOKE ON TRENT UPDATE
So just a quick message to let everybody who whats happening to paintballing in Stoke on Trent. Well where to start the safe area down at the paintball site in Madeley has had some major renovations, new toilets, seating areas. kitchen if you haven't been for some time to our paintball site near Newcastle under Lyme. The farmer has also made some modifications to the way in which people enter the paintball site near stoke on trent. No more wires to drop on the way into the farm and the old way around the top of the milking palour has been sectioned off so the cows can no longer use half of the road road leaving it clean and tidy!!
New vidoes of the paintballing days in Stoke on trent will follow shortly as the video camera has been out of action for the past few months. We are also now thinking about expanding and building our second paintballing park near Crewe maybe but if anybody sees a good area or a site thats for sale could they please give me a buzz or email on cgreen@unrealpaintball.co.uk. Thanks Chris
New vidoes of the paintballing days in Stoke on trent will follow shortly as the video camera has been out of action for the past few months. We are also now thinking about expanding and building our second paintballing park near Crewe maybe but if anybody sees a good area or a site thats for sale could they please give me a buzz or email on cgreen@unrealpaintball.co.uk. Thanks Chris
Thursday, December 13, 2007
Paintballing Day in Stoke On Trent 2nd December 2007
Sorry for the delay in posting the Video there was 3 hours of footage to sort through. Anyway here is the long awaited video of your day at the Stoke Paintball site.
I hope you all had a great day and look forward to seeing you again at our paintbal site.
If you video didnt load here check out our video page on our website just click the word video
I hope you all had a great day and look forward to seeing you again at our paintbal site.
If you video didnt load here check out our video page on our website just click the word video
Wednesday, December 12, 2007
8th December 2007 Stoke On Trent Paintballing Video
This is by far one of my favorite videos to date guys, check out the paintballing santas lol. The best bit in the vid is when santa goes sliding down the bank into one of my bunkers, totaling it and landing on four other paintballers. He didnt get the mince pie and carrot for Rudolf he was expecting either!!
So here it is anyway you video of the days Paintballing in Stoke on Trent
If the video of the paintball site in Staffordshire didnt show here guys follow the link below to the
Unreal Paintball Videos page
So here it is anyway you video of the days Paintballing in Stoke on Trent
If the video of the paintball site in Staffordshire didnt show here guys follow the link below to the
Unreal Paintball Videos page
24th November 2007 Stoke on Trent Paintball Day (Sorry for the delay)
Again guys sorry for the delay on posting the video of your days paintballing at the Stoke on Trent paintball site.
Anyway here is the long awaited Unreal Paintball Video.
If the You tube link didnt work here please view via our website which can be found here.. Paintball Stoke on Trent
Anyway here is the long awaited Unreal Paintball Video.
If the You tube link didnt work here please view via our website which can be found here.. Paintball Stoke on Trent
Monday, November 19, 2007
Bravo Groups day at Stoke on Trent Paintball Park 17.11.07
Again guys sorry for the delay in posting the videos of your day at our paintball park. Anyway in brief your video takes palce on the rubber rampage, the castle, the trenches and the safety netting at Unreal. Theres some good head shots, hand shots (the best is on the safety netting).
I hope you all had a good day, and really hope to see you all again soon in the future at stoke on trent premier paintball park --- UNREAL PAINTBALL!!
If your video of your day at Unreal paintball stoke on trent fails to load please click the link in this sentence.
I hope you all had a good day, and really hope to see you all again soon in the future at stoke on trent premier paintball park --- UNREAL PAINTBALL!!
If your video of your day at Unreal paintball stoke on trent fails to load please click the link in this sentence.
Unreal Paintball 17.11.2007 Alpha Group
I'll start with a quick sorry for taking some time to post your first vid of unreal paintball i hope you all had a good day with us at stoke on trent's premier paintball park.
The day started with amazing castle attacks by both blue and red groups. Amazing because each group took the castle in 4m 30s. However with the scores tied the second game soon separated the teams with tremendous aggression by the red team winning both halves of rubber rampage to steam 20 points into the lead.
The next game, desperation, saw blue team find some unexpected hostility producing daring kamikaze attempts to retrieve the flag from the centre of the village. With four successful flag captures blues accumulated 20 points. The game would have been a whitewash for the blue team but for some audacious tactics by the reds when they surged from the start point in mass to capture the flag before the blue team had broken from their storm point. The fifteen point difference then left the scores 30 35 in favour of the reds.
If the video fails to load please follow this link to Videos of Unreal Paintball Stoke on Trent
Lunch was of more benefit to the red team than the blues because yet again a hesitant blue team succumbed to reds organisation. Having relieved the blues of possession of the flag in the trenches, reds won the first half of the game and only the whistle to end the scenario saved blues from a second defeat. The red player carrying the flag was only 5 meters away from objective when the final whistle blew. The ten points gained put reds into a fifteen point lead.
Reinforcements for both teams arrived in the form of Richard the best mans stag group. Although late and weary from sporting exertions of the top gear type, they were in time for the pivotal game of the day. The command post was initially defended by the red team who demonstrated sound military planning by deploying their troops around the command post and jeep which were the primary objectives for the attacking team. Unfortunately for the red team blues had devised a plan to flank their defensive positions and attack from the rear. With the reds sustaining casualties from the rear attacks, blues stormed into the objectives to end the game. The time taken to complete the mission, although not important in this scenario, was a remarkable 6 minutes. Could reds take the command post within the 8 minutes game time? That was the question on the marshals’ lips as the teams changed over. Reds had certainly given every indication throughout the day that they would bounce back and complete the mission within the time. Unfortunately, although reds attempted a similar flanking manoeuvre through woods close to the bridge, blues had anticipated this. Blues deployed three or four defenders deep and wide along both flanks and with the help of some rapid response ‘floating’ members, forced back the flanking attack. Despite three remarkable attacks down the centre right of the field which resulted in the same soldier being dispatched each time to the respawn area, blues held out to surge into a five point lead.
Finally the bridge scenario was set to decide the fate for both teams. If reds could defeat the blues resistance at the bridge and hold off the blue attack, then they would end in the position they had been for much of the day – at the top. Blues attacked the bridge first and raised their flag to complete the mission with just 30 seconds to spare. With ammunition low the stage was set for reds to take the bridge. However they failed to exploit the weakness of the defensive position that was so ingeniously utilised by blues. Although four soldiers reached the flag, time ran out as the attackers were dispatched as they tried to raise the flag.
The final scores were Blues 70 points Reds 45
The day started with amazing castle attacks by both blue and red groups. Amazing because each group took the castle in 4m 30s. However with the scores tied the second game soon separated the teams with tremendous aggression by the red team winning both halves of rubber rampage to steam 20 points into the lead.
The next game, desperation, saw blue team find some unexpected hostility producing daring kamikaze attempts to retrieve the flag from the centre of the village. With four successful flag captures blues accumulated 20 points. The game would have been a whitewash for the blue team but for some audacious tactics by the reds when they surged from the start point in mass to capture the flag before the blue team had broken from their storm point. The fifteen point difference then left the scores 30 35 in favour of the reds.
If the video fails to load please follow this link to Videos of Unreal Paintball Stoke on Trent
Lunch was of more benefit to the red team than the blues because yet again a hesitant blue team succumbed to reds organisation. Having relieved the blues of possession of the flag in the trenches, reds won the first half of the game and only the whistle to end the scenario saved blues from a second defeat. The red player carrying the flag was only 5 meters away from objective when the final whistle blew. The ten points gained put reds into a fifteen point lead.
Reinforcements for both teams arrived in the form of Richard the best mans stag group. Although late and weary from sporting exertions of the top gear type, they were in time for the pivotal game of the day. The command post was initially defended by the red team who demonstrated sound military planning by deploying their troops around the command post and jeep which were the primary objectives for the attacking team. Unfortunately for the red team blues had devised a plan to flank their defensive positions and attack from the rear. With the reds sustaining casualties from the rear attacks, blues stormed into the objectives to end the game. The time taken to complete the mission, although not important in this scenario, was a remarkable 6 minutes. Could reds take the command post within the 8 minutes game time? That was the question on the marshals’ lips as the teams changed over. Reds had certainly given every indication throughout the day that they would bounce back and complete the mission within the time. Unfortunately, although reds attempted a similar flanking manoeuvre through woods close to the bridge, blues had anticipated this. Blues deployed three or four defenders deep and wide along both flanks and with the help of some rapid response ‘floating’ members, forced back the flanking attack. Despite three remarkable attacks down the centre right of the field which resulted in the same soldier being dispatched each time to the respawn area, blues held out to surge into a five point lead.
Finally the bridge scenario was set to decide the fate for both teams. If reds could defeat the blues resistance at the bridge and hold off the blue attack, then they would end in the position they had been for much of the day – at the top. Blues attacked the bridge first and raised their flag to complete the mission with just 30 seconds to spare. With ammunition low the stage was set for reds to take the bridge. However they failed to exploit the weakness of the defensive position that was so ingeniously utilised by blues. Although four soldiers reached the flag, time ran out as the attackers were dispatched as they tried to raise the flag.
The final scores were Blues 70 points Reds 45
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